![]() That one-hour trial-and-error battle with the Protectorate was epic and that showed me that my guy isn't a human but Richard B. Had to take a week off for therapy and recuparete.ĮDIT2: At least the silver lining with Underrail is that even though my dude lacks that mech suit, he's actually more badass in a metal armor, with some more quality components in the armor and same with the main weapon (Scoped Compensated 8.6mm Huszar using W2C rounds). ![]() I agree but I also think that the early game is designed. Ive over 300 hours into Underrail, and depot A is fantastic as filter for bad builds and a way to teach you the mechanics of the game but now it feels like a constraint to the much more enjoyable areas that open after it. ![]() I had the same issue in Mad Max when trying to get that V8 motor. I realize this will be divisive but I wish I could skip depot A. *multiple head desks* I absolutely loathe when games do that. It seems that the only place where to get the suit is in that one - fucking - place. come on it's a GARAGE DOOR! If a tnt charge blows up rocks then why oh why can't I do the same with the damn door. don't know when you get that quest in the Protectorate to access that one fucking place in the caves. fuck.ĮDIT: And the process to join the Protectorate after the drill parts goes something like this I wager: Do quests for the mayor in Rail Crossing until you get Lost Train quest then kill the free drone bandits during the quest and it is then you should be able to join Protectorate. Oh for crying out loud! Took me about an hour to wipe the floor with the soldiers in Fort Apogee and not a SINGLE empty dreadnought but then again I didn't start hearing that humming noise in the barracks until after like 20+ something turns so. And mind you, I'm quite frustrated because I really wanna try out that suit but due to my nature I'm unable to read properly ingame when I'm focused on getting something I need to have so it'd help a big time to get to one of those suits early. You see the door has a dialog option when you click on it but when you first get to it there is only the cancel/leave option and the switch next to it is stuck.ĮDIT: I'm aware that more power suits are probably in Fort Apogee but I'm trying to figure out where could the player get a suit the quickest. Unless I'm missing something and you can access that garage door with some item not tied to a quest. Man this game needs a proper item locations guide done by someone because surely that can't be the only place of that mech suit. I rolled Psi too, don't worry I had to get creative against them, that's the point, the idea of setting traps is to maximize the burst you can do once combat begins.Click to expand.What? No, it's in the lower underrail caves and you need two TNT charges to blow the rocks but as I said, to access the door one needs to have joined with the Protectorate and a few quests of theirs done until that one particular quest is initiated, going by the wiki of course. I dont have any mines and Beartraps havent helped me much in the past but maybe I just messed up, but I cant kill 6 enemies at once with or without beartraps. I'm a psi build yea most people said to start with that so I decided to go for it. Research facility (Coretech) Research facility (JKK) Research facility (Praetorian Security) Restore Arke powergrid. If you can set traps but not disarm and obtain them, leave and buy traps in SGS and Junkyard. EG, going black eels tunnel allows you to skip the turret section, but at the same time the mutant encounter is kinda gimmicky to play with, but very spacious, while the scrapper route is pretty linear and systematic that it's hard to get lost. Drill Rotor Circuit Board in the west section of Old Junkyard.From what I. ![]() There are certain encounters that are played differently or skipped entirely. Originally posted by A:Additionally, since I've played this area twice in two different saves.
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